


A traditional rating system, usually based on voluntary disclosure, actually grants game developers more flexibility and enables uncertainty - the very thing regulators fear the most. Regulators there are accustomed to having strict control over any content being produced. The short answer is that while a rating system means more restraint on video games in the West, it would lead to the opposite result in China. Yet nearly two decades later and with a $43 billion video games market, China is still only on the edge of having it in place, despite a government obsession with protecting children from video games. Since 2004, many Chinese institutions, from state-affiliated industry associations to academic research centers, have tried to propose one that suits China. Video game fans and developers in China have long called for a rating system similar to those in the United States or Japan. So why doesn't the country have one already? It's much more complicated than the solution widely used outside China: a universal game rating system.
TCHIA RATING VERIFICATION
To enforce the new regulations, NPPA is asking game providers in China to block underage gamers from accessing those developers' own games, a move that would require identity verification technologies.

On Aug 30, China's National Press and Publication Administration declared that anyone under 18 will only allowed to play games between 8pm to 9pm on Friday, Saturday and Sunday. These are enjoyable in their own right but there wasn’t much challenge when it came to traversal as a result.More bad news for China's teen gamers: with summer break ending soon, Beijing just published the strictest-ever regulations to limit gaming time for minors. The ability to Soul Jump into over 30 animals is a blast but ultimately the main use case was flying as a bird, running up landscapes as a decently sized four-legged animal (boars and deer were my go-to), or swimming underwater as any sea creature. Tchia is a cozy collectathon, it’s Zelda without the difficulty but the same things that may draw some players deeper into Tchia are the same things that hold it back for me. Even when I’m flopping around as a frying pan I can get where I want to go easily. Many games explore ragdoll, wonky physics but few can maintain firm control when implementing those things. Tchia’s jumping, climbing, and Soul Jumping ability works in a way that’s smooth an intuitive even when stringing together mechanics quickly. Getting around the island is a smooth experience. I only did 2 out of 8 of these shrines and one was a mandatory stealth sequence which was fine but not super compelling or difficult. Rock balancing challenges have you stacking rock towers to uncover more Soul Melodies, Diving board challenges have you performing tricks after leaping from high places, shooting ranges will test your slingshot skills, races ask you to be speedy regardless of your form whether you’re on foot, your boat, or in the body of boar, and totem shrines increase your Soul Meter and offer harder challenges. But instead of clearing fog, it’s adding more icons on your map. These Points of View function the way you see map clearing in traditional open-world games (think towers in Far Cry, Tallnecks in Horizon, etc). These icons get added to your map when you let out a shout at a Point of View (which is also marked on your map).

Tchia makes it easy to be a completionist as your map is heavily populated with icons for everything: campfires, chests, docks, food stands, Meavora statues to destroy, trinkets to collect, and more. While it’s easy to b-line Tchia’s campaign I took my time with it, compelled to visit every point of interest on my map. This repetition speaks to the larger problem with Tchia it’s a wonderful world with compelling mechanics but dull mission design. There are a few late-game missions that involve taking down specific camps filled with Maano, brainless soldiers spawned by Meavora (the big bad) from pieces of cloth and sculpted totems. Most of the main missions are about Tchia gathering offerings, aka fetch quests, that will have you sailing, swimming, climbing, and gliding all across these islands.
